rhodanum: (Default)
✽ seventeen cats in a trench-coat ([personal profile] rhodanum) wrote2019-11-14 06:25 pm

on reviews

Haven't played the game myself (and probably won't until it comes out on PC, since I don't own a PS4) but Death Stranding made me remember something that's always served me well, in fandom and otherwise:

Don't get hung-up on what reviewers say.

Some of the very first reviews I saw for the game were trashing it backwards and forwards (with one reviewer going so far as to imply that game-developers should never be given the creative freedom that Hideo Kojima currently enjoys). And yet, every person in my circle of friends and acquaintances who has gotten to play the game so far, has been more or less raving about different aspects that appealed to them.

There's a very good reason I keep insisting so firmly on the notion of the fundamental subjectivity of art and why I have no patience for certain Big Geek Media types and their obsession with labeling art 'objectively X / Y' ('objectively good' for what they enjoy and what appeals to them, 'objectively bad' for what they don't enjoy and doesn't appeal to them). Meanwhile, I'm sitting there, quietly scoffing and going "there's absolutely nothing objective about you labeling this as 'good' because the tone and the aesthetics happened to be on-point for you." When I say that something is 'good', I judge it so from the point of view of my own subjective perception and personal tastes, rather than any sort of universal litmus test that would never actually be 'universal'. Even when I'm unhappy with something, I also acknowledge that my own individual expectations are in play (for example, I don't expect others to be as critical of She-Ra's storytelling as I am, if 'building believably military operations and a believable military hierarchy' isn't a priority in their own suspension of disbelief).

Which brings me back to reviews and reviewers. My rule of thumb has always been to use reviews as a loose guideline at best and, particularly where video-game reviews are concerned, to focus on those highlighting actual technical issues with a game. I say this because I would have missed out on many things that I dearly loved upon watching or playing, if I had let reviewers' opinions about tone or story or characters influence my own decisions.  
 

yvannairie: :3 (Default)

+1

[personal profile] yvannairie 2019-11-14 04:52 pm (UTC)(link)
Honestly I have nothing to add to this, other than I wish people would be more honest about what their metrics are when commenting on anything, and in general make use of the langauge that lets us determine what lenses are being used to look at a thing with.

Like, take the complaints about the gameplay of Death Stranding and what the point of it may or may not be. If we could have a conversation what it means to have a thing that is repetitive in real life also be repetitive in a game, that would actually be kind of cool and we could maybe explore the paratext a simple behaviour in a different context is, but instead trying to understand criticisms like that always just becomes trying to understand what the hell the reviewer is comparing the thing to.

(I also just got hit with this by someone I follow on Tumblr saying that they can't stand Joseph Anderson's criticisms and feel like he only got popular for having a nice voice and good scripts because wow, yeah, a lot of his criticisms are super "yeah, so?" and clearly are just about sheer mechanical preference. I like his videos because they show me sides of games I Never Fucking Think About but I also don't agree with him on almost anything :'DD)
yvannairie: :3 (Default)

[personal profile] yvannairie 2019-11-14 06:35 pm (UTC)(link)
Joseph Anderson does have a hardline statement of "subjectivity is implied" attached to his videos -- he actually made a whole video about how subjectivity is implied in his videos -- but in the current timeline we live in, whenever people open with "so this is all just my take on this", it immediately makes me want to listen to them more.

I've railed about how critique has become super commercialised and everyone thinks reviews are just meant to tell you if you should spend money on a thing instead of being their own art form, and while there are many essayists turning the tide, their works aren't really getting the recognition I'd like unless they cross over with "hate entertainment" like takedown videos. It's really telling that "X is Garbage and Here's Why" is the thing people started aping considering the maker of the original "X is Garbage" video also had another video in the format of "X is Genius, and here's why" that is just as well-produced.
yvannairie: :3 (Default)

[personal profile] yvannairie 2019-11-16 08:47 am (UTC)(link)
If you haven't seen Innuendo Studios' "How to Radicalise a Normie", I recommend watching it, like... just in general, but it brings up how hateful spaces use outrage as a way to both stress their viewers out and soothe them, which is what I think the urge to seek out hate entertainment even when it's not good for us comes from -- how anger feels energising and constructive in a way fear and anxiety never can. I feel like that's also why binge press and hate entertainment are so popular, you can keep people in a loop where they feel good for having their anxiety validated while keeping them frothing.

I was talking about it with a friend and how I really cannot stand "getting angry" as entertainment and will drop anything the moment it pisses me off without explaining itself, because for me the whole range of outraged emotions is so unpleasant I will do anything to not feel them. Because anger and heightened emotional arousal narrow the spectrum of emotions we can comprehend in ourselves, it feels galvanising and makes us feel powerful, but if you give it even a moment's thought, you realise that the fear, pain or sorrow that causes it hasn't gone anywhere, and whatever you were going to do wasn't gonna make you feel better except maybe in a cathartic outburst-y kind of way. It's like emotional junk food, if you're deep in apathy, yeah maybe anger is better but really, we should all be aiming a little higher >_>
sonofgodzilla: (Default)

[personal profile] sonofgodzilla 2019-11-14 08:05 pm (UTC)(link)
I second this. I've really no interest in Death Stranding at all, despite quite liking Kojima's prior work, but there's so much raising of voices and tearing of sackcloth regarding this game and protests that this is what they're used to that I wonder what exactly is the goal with a lot of these review sites - other than singing the praises of games that they subjectively enjoy for free despite the harm that the mechanics of said games do to the industry.
sonofgodzilla: (Default)

[personal profile] sonofgodzilla 2019-11-19 10:40 pm (UTC)(link)
It's so easy to get weighed down in other people's ideas of what games should be, especially considering the loudest and most obnoxious voices often dictate the direction. Recently, I've been playing the new Pokemon game, and it's far from the best game ever, but it's such a relief to me after a year or so of "live service" titles, like, "oh, they still make games like this? wow."
sonofgodzilla: (Default)

[personal profile] sonofgodzilla 2019-11-24 10:47 pm (UTC)(link)

I was so convinced Creation Club could be a good thing the first time they announced it, and with each bit of info they released, the more my hopes sunk. I brought a few pieces for Fallout 4, but it was such a disappointment. I really want to re-play FF IX and XII on the Switch but they're absurdly priced right now - hopefully Baldur's Gate will be affordably though.

Ugh. This turned into a mini-Switch rant, sorry.

sonofgodzilla: (Default)

[personal profile] sonofgodzilla 2019-11-27 05:14 pm (UTC)(link)

The Switch is still super expensive here, if that helps - I'm literally just using my brother's until I can afford to pick one up. sigh I adore XII so much, I'm sure I have a playable copy of it somewhere in my flat if I just made an effort, I'm just doing that horrible mid-21st century of being too lazy to go and find it.

I was so hoping CC would be quests and more possibilities for storytelling. When it was announced I was like, oh, that's awesome, that means they're committed to continuously updating this game, I can just keep playing forever, but, ah, well, that never happened...

dragoness_e: Living Dead Girl (Living Dead Girl)

[personal profile] dragoness_e 2019-11-17 01:11 am (UTC)(link)
Counter-point: computer games can be objectively bad when they fail to work properly. If the game crashes, bugs out and is impossible to play, or otherwise just doesn't work, that's bad.
tropicsbear: Tadashi carrying Ainosuke bridal style (Default)

[personal profile] tropicsbear 2019-11-17 03:07 am (UTC)(link)
This is also pretty much me @ movie reviews. I like a fair number of movies that critics absolutely hate and dislike a fair number that they like.

A helpful(?) approach I've found is that if I come across a review I agree with, I keep an eye out for that particular reviewer. We possibly have similar tastes and I'd put more stock on their opinions that other critics/reviewers out there.